Stuart Silverman, President and Founder
Stuart has worked in retail his entire career actively participating in every phase of the retail technology adoption cycle including design, development, training, implementation, marketing and sales.
Stuart brings a creative and innovative perspective to all projects and opportunities that come his way. In addition to founding Impact Simulations and developing the first gamified employee engagement apps for retail, Stuart has pioneered many firsts including design and implementation of the first commercially available warehouse management systems for high volume retailers; product management of first graphical user interface (GUI) retail buying and warehousing systems; founded and published RTMilestones, a weekly email aggregation of all the press releases issued by retail technology companies; founded and managed Innovation Alley, an annual trade show exhibit highlighting up and coming retail technology companies.
John Parkin, Product Officer
John Parkin is a seasoned Retail Enterprise Architecture and Product Management Executive with over 25 years of experience working with retail and retail software companies on three continents.
John has extensive experience in global retail systems integrations, process engineering, and all aspects of Enterprise Architecture design and implementation. John has used his deep understanding of retail to lead product management initiatives including product roadmaps, product plans, and software product development for POS, Merchandising, and Supply Chain solutions.
Richard Carey, Game Guru
Richard has more than 25 years of experience as strategist, architect, designer and producer of serious games and learning simulations. He joins us after serving as the Director of Technology Product Development for Pearson Education and as Director of Research and Development for Scholastic.
He has been responsible for the design and development of serious games, simulations, learning management systems and portal projects for PCI Education, McGraw-Hill, College Board, Essilor International, Pfeizer, Konami, Whyville, Model Games and the Robert Woods Johnson Foundation.
As a thought leader in serious games and emerging digital media, Richard has written, blogged and appeared on panels at the Creative Village, the Software and Information Industry Association, Game Developers Conference, Dust or Magic Institute, Levin Institute and Baruch Business School.